Deal the roles
- Type the players’ names, or set how many there are.
- Check the Roles in this game: two werewolves, a seer, a witch, a hunter, and villagers for everybody else. Change the numbers to fit the group.
- Press Deal and pass the phone. Each player looks alone, then presses Hide it and pass on.
- When everybody has seen their role, the game master starts the first night.
The roles
- Werewolves wake up together at night and pick a victim. By day they pretend to be villagers.
- Seer wakes each night and asks the game master whether one player is a werewolf.
- Witch has one healing potion and one poison, each for one use in the whole game.
- Hunter, when eliminated, points at one more player who goes too.
- Villagers have no power but their vote: talk, suspect, and vote out the werewolves.
How many werewolves?
About one werewolf for every four or five players: two for eight to ten players, three for twelve or more. The village wins when every werewolf is gone; the werewolves win when they are as many as the villagers.
For the game master
The game master does not play a role and runs the nights. At the end, or whenever it is needed, Show everything reveals every card.
Nothing to install
It all runs in your browser, on this device: no app, no account, nothing sent anywhere. Your settings and the game in progress are still here after a reload.
