Rewards without a sweet jar
A spin of the reward wheel is exciting on its own, so the prizes do not have to cost anything. The wheel starts with sixteen small privileges children love: choosing the music, sitting anywhere, being line leader, a few extra minutes of break.
Make it fit your class
Take off what does not work in your room and add your own – one reward per line. A leading emoji becomes the picture on the wheel. Want a reward to come up more often? Put it on the wheel twice.
Ways to use it
- One spin for whoever finished first or helped most today.
- A class reward: when the class fills a jar of marbles, the class spins.
- At home: a spin for a week of chores done.
What came up
Past winners keeps the rewards spun so far, so nobody forgets what they won:
